

That’s not to mention the problems that were prevalent in the original Early Access release (the writing, graphics, animations) still remain. It’s just so hard to see those improvements that it’s almost as if they haven’t happened. Maybe there are a few more things that feel different, but I couldn’t swear they’ve been added or changed in any meaningful way.Ītom RPG is unquestionably better today than it was last December, and it’ll likely continue getting better until its final release. Yet despite that, there are only one or two things I could point to in this second playthrough that I could definitely say have changed.

I fired up Atom RPG for the first time last week in preparation for this video for the first time since our last video knowing it’s had eight dump trucks worth of updates poured into it. These have tweaked combat, stats, and AI, new features have been added like cutscenes, quests, characters, and weapons, and bugs have been squashed on a regular basis. Since first entering Early Access in December 2017, Atom RPG has had 11 major updates and patches. It’s handled so well here, with the depth and complexity you’d expect from a role playing game in the 90’s, that it more than makes up for the rest of the game’s shortcomings.Īs engaging as Atom RPG is now, its extended stay on Early Access of almost a year highlights the problem of Early Access gaming. But it sticks to what Fallout used to be great at before Bethesda got their hands on it: player choice. Either the translation into English or the writing itself is spotty, the graphics are bland, and the combat is slightly random. It’s a classic Fallout-inspired RPG funded on Kickstarter, and as you’ll see in the video below, it leaves a little to be desired. I am also yet to test the game on other distros, though I just might to see if that's the issue.Atom RPG is a flawed masterpiece.
#A.T.O.M. VIDEO GAME MP4#
In the Content folder one finds mp4 files, likely the transitions, so it's my guess that if this file is missing, then the game has no file to point you to, and you're left at a black screen. I ran 'sudo find / -iname *.uproject', and only found a reference to a different game on my entire system. In this directory there is no uproject file. I'm no expert at shellscript, but from what I can tell, I believe this filepath references the "CloseYourEyes" directory which has the "Content" folder in it. /./CloseYourEyes/CloseYourEyes.uproject Now I could brute force it as there are only 1000 possible keys with no timeout, but I really shouldn't have to.įurthermore, the shellscript to boot the game appears to create the following filepath for the games. This renders the game practically unplayable after escaping the husk in the elevator, as I presume a "green eye" is needed for the hint to unlock the combination for the door. The green eye upstairs that hints the player on what to do appears to use the same transition, and this time leaves you completely stranded in a black screen, no audio, and no return to the gameworld. I can move forward blindly (eyes open or closed, still can't see), to get to the next area, but this issue persists. From what I've seen on Youtube, what ought to occur here is transportation to some other realm after a static transition. The first instance of this occurs i nthe VIEW facility at the start, after the "facility unstable" sign and the player gets attacked by big dress lady (no idea what to call them lol). I'm not sure if it's a dependancy issue or something, but certain transitions will not load, leaving the player in a black screen. However, the Linux version definitely needs some work. First let me say that what I was able to play properly was absolutely brilliant, atmospheric, unique, and genuinely horrifying.
